Author: Johnathan Ortiz-Sonnen

What Can the Misty II Platform Do?

There are a few standard options for controlling a Misty II robot. To control Misty manually and experiment with the robot’s functionality, you can send individual HTTP requests to more than 150 endpoints. Each endpoint invokes a command to do an action, obtain some data, or start a process (move head, move arms, drive, start […]

Misty II Project Directory, Part 3: Tools, Sandboxes, & Other Inventions

Welcome back! Part 1 of this series collected a list of skills from the Misty II developer community, and Part 2 included links to sample code maintained by the Misty Robotics organization. Part 3 focuses on community-created tools, experiments, and other inventions that provide new ways to explore the platform and use Misty’s capabilities. Each […]

Misty II Project Directory, Part 2: Sample Code

Welcome back! In Part 1 of this series, we published a list of community-shared skills and robot applications for you to explore. Part 2 continues by gathering links to skills and sample code maintained by the Misty Robotics organization. Whether you’re learning to use Misty’s REST API, JavaScript SDK, or .NET SDK (Beta), these examples […]

Misty II Project Directory, Part 1: Community Skills

Credit for the images in the banner collage belongs to developers from the Misty Community. Since Misty’s launch, the developer community has built and shared a vibrant collection of skills, controller applications, development tools, and other projects for the Misty II platform. Part of our work in promoting these efforts is to make sure these […]

Robot Skills & Messaging APIs

Messaging services set the stage for humans to interact with programmable robots using the same devices we already use to talk with each other. That kind of interaction feels a little like magic, but it’s magic that anyone who codes can conjure. To show you what I mean, we need look no further than Misty’s […]

Misty’s Sensors at a Glance

Misty’s sensors are her toolkit for understanding the world. From pitch velocity to object distance, the data these sensors provide is where the rubber hits the road in coding Misty’s skills. Understanding a bit about how these sensors work (and how to use this data in your code) is a key part of programming our […]